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J Matthes No question. Texture! I know there has much been debate on the accuracy of this technique for German Armor and whether the texture would be seen in scale, but to me, it's an important step. Rolled Steel Armor has pitting and subsequent abuse during construction and use are bound to mar the surface of any AFV. I don't believe the pristine area on the left can possibly look realistic without alteration. I certainly wouldn't get the whitewash effect on the right without it. ![]() I begin with a dremel held as flat as possible, skimming across the surface. The bit is a small bur and the idea is to carefully skip it across the surface. I use a flex shaft and bend it a bit to try and slow it down as much as possible. ![]() ![]() Held perpendicular, you can add some small arms damage as well. Small metal 'splashes' should be added after painting, since they would be bare metal. ![]() Next, some scaling with a dull X-acto and further poking and prodding with a dental tool. The idea here is to rough up as well as level out the surface. ![]() ![]() Here's where we are so far. I know you are thinking it's a bit much right now. ![]() ![]() By the time the hull is primed, basecoated, Futured and then the whitewash is applied, you can see that the texturing does not stand out, but in my opinion, adds to the effect. ![]()
J Matthes resides in New York where he really needs to get this project done. ![]() copyright©2007 ausfwerks |